Game Artist
Own the full art pipeline from concept sketches to final 3D assets for a new stylized low-poly game. Create concept art, style tests, blueprints, 3D models, UVs, textures, and marketing art. Work remotely on a six-month contract with possibility of extension.
Responsibilities
- Create sketches and concept art based on the CCO's visual direction.
- Produce style tests and references to set the quality bar.
- Draw blueprints for 3D modeling.
- Handle full 3D asset creation including modeling, UVs, and texturing.
- Create store and marketing-facing art as the project progresses.
Requirements
- At least one shipped title with ownership of a significant part of the art.
- Proficiency across the entire art pipeline (sketch, concept, blueprint, model, UV, texture).
- Portfolio demonstrating stylized low-poly 3D, mechanical/military design, and urban environments.
- Strong skills in Unity, Blender, and Adobe Suite; comfortable with Git.
- Self-directed and able to work in a small, fully remote team.
- No AI-generated work in portfolio or production.