Material Artist
Create high-quality procedural materials for game environments, including natural, architectural, and organic surfaces. Materials must be prepared for use in Unity and adapted to the project's visual style.
תחומי אחריות
- Create procedural PBR materials in Substance Designer for Unity.
- Work with height, normal, albedo, roughness, and metalness maps.
- Adapt materials to the project's visual style.
- Prepare and refine materials for use in a game engine.
דרישות
- Strong portfolio featuring environment materials.
- Confident use of Substance Designer.
- Experience with Substance Painter and preparing materials for use in it.
- Ability to create clean, flexible, and adjustable material graphs.
- Understanding of form, texture, scale, and material readability.
- Understanding of material set creation and blending principles.