Game Designer
A small team developing a 2D midcore idle RPG is seeking a designer to shape game systems, progression, balance, levels, and live content. The role is fully remote and full-time, with a self-employment arrangement and a 12:00–21:00 Moscow-time schedule, including a one-hour lunch break.
תחומי אחריות
- Design and document core systems, including hero progression, in-game economy, combat mechanics, and events
- Build mathematical balance models and maintain balance spreadsheets
- Tune difficulty and progression curves and design game loops
- Design levels and quest chains
- Prototype features in Unity or Figma and run internal playtests
- Run A/B tests on balance, rewards, and UI; analyze metrics and adjust systems
- Balance live content, including events and seasons
- Collaborate with art, development, and analytics teammates to improve the game iteratively
דרישות
- At least 500 combined hours of play in the listed idle games: IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, or Idle Fishing
- Confident use of AI tools such as ChatGPT or Claude
- Understand ARPU, ARPPU, LTV, and retention as inputs for game-system balancing
- Work with balance spreadsheets and complex formulas in Excel or Google Sheets
- Prototype in Unity or create mockups in Figma or Sketch
- Turn design ideas into formulas and validate them with numerical analysis
יתרון
- Experience with pixel-art projects and the ability to communicate art requirements
הטבות
- Fully remote work
- Full-time, five-day workweek with eight working hours per day
- Opportunity to influence a small team's product and processes
- Low-bureaucracy, results-focused environment