Mid-Level Texture Artist
A game studio is seeking a mid-level texture artist for a retrofuturistic realism project. Work may be office-based or remote, with flexible start times between 9 a.m. and noon Moscow time. Salary is discussed during the interview.
תחומי אחריות
- Texture assets ranging from small props to large architectural forms using Unreal Engine 5 and a PBR metallic/roughness workflow with layered materials
- Import textures into the engine and complete shader setup
- Organize and maintain clear naming and storage for created content
- Check work using project-integrated validators
- Maintain the project's visual style
- Collaborate closely with the project art lead
דרישות
- At least 2 years of experience as a texture or material artist
- Current portfolio
- Confident use of Substance Painter
- Knowledge of PBR texturing for 3D assets, including UVs, UDIMs, texel density, texture formats, and color depth
- Ability to review UVs and identify problem areas
- Proficiency in Adobe Photoshop or a similar 2D graphics editor
- Experience texturing varied surfaces, including props, vehicles, architecture, and hard-surface organic forms
- Ability to estimate task timelines and communicate constructively about feedback
יתרון
- Basic Substance Designer skills; creating materials is a strong advantage
- Experience with Unreal Engine 4 or 5
- Ability to create UVs in RizomUV or another 3D content package
- Experience with task trackers, especially Jira
- Familiarity with Perforce, Plastic SCM, or GitHub
- Basic English for reading technical documentation
- A powerful computer for remote work
הטבות
- Choice of office or remote work
- Flexible start time between 9 a.m. and noon Moscow time
- Opportunity to contribute creative ideas
- Experienced, collaborative team