Mid-Level XR QA Engineer / Scenario Creator
Create and test interactive VR and XR scenarios using a proprietary no-code/low-code authoring platform. The role combines scenario configuration with functional and regression QA for enterprise simulation projects.
תחומי אחריות
- Create, configure, and edit interactive XR scenarios from approved design documents and storyboards
- Configure scenario steps, interactions, conditions, branching, instructions, feedback, scoring, and completion logic
- Work with 3D objects, animations, audio, images, video, and other project assets
- Test completed scenarios and perform independent QA on scenarios created by other team members
- Validate logic, interactions, user flows, expected and unexpected actions, feedback, scoring, and overall VR experience
- Compare implementations with approved designs, storyboards, and visual references
- Identify, reproduce, document, and track bugs and inconsistencies
- Troubleshoot scenario, object, scene, runtime, Unity-related, and backend issues
- Verify fixes and conduct regression testing
- Collaborate with project managers, 3D artists, object creators, Unity developers, and other XR production staff
דרישות
- At least 2 years of commercial software QA experience, ideally at mid-level
- Commercial experience testing VR or XR applications
- Good understanding of functional and regression testing
- Experience creating test cases and documenting, reproducing, and tracking bugs
- Ability to understand structured scenarios, storyboards, interaction logic, and user flows
- Strong logical and analytical thinking with attention to detail
- Ability to identify edge cases and unexpected user behavior
- Basic troubleshooting skills using logs and technical information
- Basic understanding of client-server communication and HTTP status codes
- Comfort learning visual no-code/low-code authoring tools
- Ability to work independently and take ownership of assigned tasks
- Good written and spoken English
יתרון
- Experience with logs and tools such as Grafana, Android Studio, or Charles Proxy
- Experience testing Unity-based VR applications
- Basic knowledge of Unity concepts, including GameObjects, prefabs, colliders, triggers, animations, scenes, and states
- Experience with Figma or similar design-validation tools
- Experience with Meta Quest, Pico, or other standalone XR devices
- Experience creating interactive content, game logic, or training simulations
- Experience with visual scripting or no-code/low-code tools
- Experience with Jira or similar issue-tracking systems
- Experience on enterprise training or simulation projects
הטבות
- 24 working days of paid vacation
- 7 days of sick leave and public holidays
- Flexible working hours with remote work
- Opportunity to create interactive XR experiences beyond traditional QA
- Exposure to commercial enterprise XR projects and XR technologies
- Collaborative, diverse team with minimal bureaucracy