Senior Level Designer
A mobile game studio is seeking a Senior Level Designer to independently create and implement engaging, visually coherent locations for idle, casual, hyper-casual, and puzzle games. The role covers concept development through Unity implementation, with a focus on gameplay, player experience, spatial
Responsabilidades
- Develop location concepts and design specifications
- Plan spatial structures, including roads and paths
- Define visual concepts based on setting, era, and environment
- Design player journeys and in-location experiences, including UX guidance, landmarks, and readability
- Create location layouts and implement them independently in Unity
- Conduct playtests and iterate based on findings
Requisitos
- Proven experience as a Level Designer on mobile idle games, or relevant experience with tycoon, builder, city-building, or similar games
- Strong spatial thinking and understanding of composition
- Ability to develop location concepts from scratch and design layouts before production
- Understanding of UX within game environments
- Strong visual taste and knowledge of environment design principles
- Ability to work with references and create coherent visual logic for environments
- Confident use of the Unity Editor, including scenes, prefabs, and game objects
- Understanding of visual readability and camera work
- Experience establishing level design standards and improving production processes
- Strong ownership, independence, and communication skills
Se valora
- Experience with level analytics and using data to evaluate level performance
- Experience designing onboarding and puzzle levels
- Experience creating internal level design standards and documentation
- Experience working on puzzle games
Beneficios
- Paid vacation
- Professional development support, including training and coaching
- Opportunities for career growth
- Supportive team environment
- Opportunity to work on games played by millions of players