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Game Programmer – Unreal Engine 5

Black Moon Forge Studio·Todo el mundo·ru
RemotoTiempo completoGame ProgrammingVideo Games

An indie game studio is seeking an experienced Game Programmer to help build a PC action RPG prototype in Unreal Engine 5. The role focuses on core gameplay systems and establishing a reliable technical foundation for the project.

Responsabilidades

  • Develop and maintain gameplay mechanics and systems in Unreal Engine 5.
  • Implement core gameplay systems such as movement, interactions, combat, abilities, AI, inventory, and quests.
  • Use C++ and Blueprints, selecting the appropriate approach for each task.
  • Integrate 3D assets, animation, visual effects, UI, and audio with specialized team members.
  • Help design gameplay-system architecture and technically decompose tasks.
  • Identify and resolve bugs, technical debt, and performance bottlenecks.
  • Optimize gameplay systems and PC builds.
  • Conduct code reviews and maintain code quality and clear technical documentation.
  • Collaborate with technical leads, game designers, artists, animators, and QA.
  • Assess timelines, risks, and the feasibility of gameplay ideas.

Requisitos

  • Commercial game development experience with Unreal Engine 5.
  • Strong C++ skills in Unreal Engine and practical experience with Blueprints.
  • Deep understanding of UE5 architecture, including Gameplay Framework, components, input systems, animation, UI, and asset pipelines.
  • Experience implementing gameplay systems for action, RPG, or similarly complex projects.
  • Ability to write maintainable, scalable, and performant code.
  • Understanding of debugging, profiling, and CPU/GPU optimization in UE5.
  • Experience with Git, Perforce, or another version-control system.
  • Ability to break down tasks independently, estimate effort, and propose technical solutions.
  • Clear communication and willingness to work in a small cross-functional team.
  • Interest in RPG, action, and atmospheric game projects.

Se valora

  • Experience with combat systems, AI, NPC behavior, Gameplay Ability System, inventory, dialogue, quest, or save systems.
  • Experience with Animation Blueprints, Control Rig, Behavior Trees, EQS, or Gameplay Ability System.
  • Networking and multiplayer development experience.
  • Editor Utility Widgets, pipeline automation, or CI/CD for game builds.
  • PC optimization and release build preparation.
  • Participation in commercial or completed game projects.
  • Mentoring, code review, or coordination of other developers.

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