3D Environment Artist
Create and integrate environment assets for a survival game prototype built in Unreal Engine 5. The role focuses on asset preparation, texture workflows, optimization, and level art rather than modeling from scratch.
Responsabilidades
- Prepare geometry by checking UVs, assigning material IDs, monitoring mesh density, and semi-automatically optimizing high-poly assets
- Adapt and integrate purchased models, including marketplace assets, for use with custom project shaders
- Rebuild texture channels and prepare assets for the project pipeline
- Bake technical masks such as ambient occlusion and curvature in Substance Painter or Marmoset
- Modify texture maps using predefined filters
- Assemble and art-direct scenes in Unreal Engine 5, including composition and atmosphere setup
Requisitos
- Experience working with geometry, textures, and basic asset assembly in Unreal Engine 5
- Understanding of asset optimization workflows, including texture channel packing and mesh density control
- Experience using existing shaders and adapting purchased assets
- Ability to work quickly within a prototyping pipeline without modeling assets from scratch
Beneficios
- Fully remote work
- Weekly payments in rubles or USDT