3D Environment Artist
An indie game studio is seeking a 3D Environment Artist for an early-stage, story-driven action RPG. Create environment assets and prepare them for use in Unreal Engine 5. Collaboration format and compensation are discussed individually.
Responsabilidades
- Create environment assets such as props, architectural elements, ruins, set dressing, and other world objects.
- Model assets to match the project’s visual style, technical requirements, and atmosphere.
- Complete the asset workflow, including modeling, UV unwrapping, baking, texturing, and material preparation.
- Create realistic or stylized PBR materials.
- Prepare and integrate models in Unreal Engine 5.
- Work with modular environment elements and ensure they fit together in game locations.
- Optimize models, textures, and materials for performance.
- Set pivots, scale, collisions, and other technical asset parameters.
- Collaborate with the art director, 3D lead, and team members to maintain consistent visual quality.
- Revise assets based on feedback and meet agreed quality and schedule requirements.
Requisitos
- Experience creating 3D models or game assets, including through personal or educational projects; portfolio required.
- Proficiency with Blender, Maya, 3ds Max, or similar 3D modeling software.
- Basic or confident use of Substance 3D Painter or similar texturing software.
- Understanding of the game 3D asset pipeline, including modeling, UV unwrapping, baking, texturing, and export.
- Basic knowledge of PBR materials and game asset optimization.
- Understanding of proportions, scale, silhouette, and visual composition.
- Ability to work from references and technical briefs and incorporate feedback.
Se valora
- Experience with Unreal Engine 5 and integrating assets into a game engine.
- Experience creating game props, architecture, ruins, natural elements, or modular environment kits.
- Familiarity with ZBrush, Marvelous Designer, SpeedTree, or similar tools.
- Understanding of LODs, collision, texel density, and other optimization techniques.
- Experience with lighting and materials in Unreal Engine 5.
- Experience on team, indie, or commercial game projects.
- Ability to find and assess references independently.