3D Modeler
Create exterior building models and architectural assets for a real-time game pipeline using Blender and Unreal Engine 5. Full-time role; remote, hybrid, or office work is available, with the office in Moscow.
Responsabilidades
- Model low- and high-poly exterior buildings and related elements; interiors are not included
- Optimize polygon and vertex counts, normals, and topology; prevent mesh defects
- Create clean UVs without stretching and handle tiling
- Prepare and bake maps; apply PBR principles
- Control texel density and minimize material IDs
- Prepare collisions
Requisitos
- At least 3 years of experience in a game or real-time pipeline, or a closely related field
- Strong Blender skills in modeling, UV mapping, baking, and optimization
- Understanding of PBR workflows
Se valora
- Experience creating architectural assets to established standards
- Familiarity with the Unreal Engine 5 pipeline, including mesh and material import and collision setup
Beneficios
- Clear production standards
- Professional and career growth opportunities