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Middle 3D Artist

HíbridoSin especificar3D Designgaming

A game studio is hiring a Middle 3D Artist for a realistic retro-futuristic project. The role can be performed from an office or remotely and offers flexible start times.

Responsabilidades

  • Create game environment assets, including modular architectural exteriors and interiors, props, and vehicles
  • Work on both hard-surface assets and sculpted natural organic assets, excluding characters
  • Collaborate closely with the art team to achieve a high-quality result

Requisitos

  • Middle-level 3D art experience
  • Proficiency with at least one of 3ds Max, Maya, or Blender for mid-poly game-asset production
  • Proficiency with at least one of ZBrush, Blender, or Mudbox for sculpting
  • Experience creating textures in Substance Painter
  • Understanding of PBR materials
  • Understanding of UV unwrapping for organic and hard-surface models
  • Portfolio required
  • Ability to follow an established game style and resolve visual gaps consistently
  • Good communication, receptiveness to feedback, and discipline

Se valora

  • Experience with Marvelous Designer or similar cloth-simulation software
  • Photoshop or a comparable image editor
  • Strong understanding of forms and proportions
  • Ability to prepare reference packs
  • Art education
  • Game-industry experience
  • Experience with Unreal Engine 4/5, Unity, or similar game engines
  • Ability to estimate workload accurately and meet asset-production deadlines
  • English reading and listening skills

Beneficios

  • Office or remote work
  • Flexible start time
  • Opportunity to contribute original creative solutions
  • Collaborative team environment

Compatibilidad

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