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Senior Procedural Environment Artist

4A Games·Malta·en
Sin especificarSin especificarGame Art

A game development team is seeking a Senior Procedural Environment Artist to build dynamic environments, procedural tools, and asset-population systems using Houdini or similar software.

Responsabilidades

  • Create layouts and populate game worlds using existing assets.
  • Develop procedural systems for environments, effects, and asset population with tools such as Houdini and Geometry Nodes.
  • Create dynamic environments and procedural content.
  • Improve workflows and integrate procedural tools into existing production pipelines.
  • Identify environment-art issues, propose solutions, and document processes and tools.
  • Support procedural content creation and train team members.
  • Research, define, extend, and maintain production pipelines, processes, and workflows.
  • Conduct rapid research into shapes and environments.
  • Follow production schedules and the project’s artistic direction.

Requisitos

  • At least 3 years of experience in game development and modeling.
  • Strong experience with procedural creation software, preferably Houdini.
  • Strong understanding of graphical shape, form, and silhouette.
  • Experience with Python or similar scripting tools.
  • Knowledge of engine tooling, automation, and real-time rendering constraints.
  • Experience authoring large asset sets and working with organic structures and complex layouts.
  • Knowledge of modern AAA production pipelines.
  • Good English communication skills.
  • Ability to collaborate creatively with artists, technical artists, game designers, and level designers.

Se valora

  • Technical or art education.
  • Experience with Unreal, Unity, or other game engines.
  • Knowledge of SpeedTree, ZBrush, Blender, or similar software.
  • Experience with open-world creation or open-world games.
  • Knowledge of shader and material graphs.
  • Experience with technical art topics.
  • Passion for games.

Compatibilidad

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