Senior Procedural Environment Artist
A game development team is seeking a Senior Procedural Environment Artist to build dynamic environments, procedural tools, and asset-population systems using Houdini or similar software.
Responsabilidades
- Create layouts and populate game worlds using existing assets.
- Develop procedural systems for environments, effects, and asset population with tools such as Houdini and Geometry Nodes.
- Create dynamic environments and procedural content.
- Improve workflows and integrate procedural tools into existing production pipelines.
- Identify environment-art issues, propose solutions, and document processes and tools.
- Support procedural content creation and train team members.
- Research, define, extend, and maintain production pipelines, processes, and workflows.
- Conduct rapid research into shapes and environments.
- Follow production schedules and the project’s artistic direction.
Requisitos
- At least 3 years of experience in game development and modeling.
- Strong experience with procedural creation software, preferably Houdini.
- Strong understanding of graphical shape, form, and silhouette.
- Experience with Python or similar scripting tools.
- Knowledge of engine tooling, automation, and real-time rendering constraints.
- Experience authoring large asset sets and working with organic structures and complex layouts.
- Knowledge of modern AAA production pipelines.
- Good English communication skills.
- Ability to collaborate creatively with artists, technical artists, game designers, and level designers.
Se valora
- Technical or art education.
- Experience with Unreal, Unity, or other game engines.
- Knowledge of SpeedTree, ZBrush, Blender, or similar software.
- Experience with open-world creation or open-world games.
- Knowledge of shader and material graphs.
- Experience with technical art topics.
- Passion for games.