Technical Artist
Join an early-stage team building tools for game development. Own the visual layer of the game client, combining art and code to create effects, animation systems, and reusable AI-assisted workflows.
Responsabilidades
- Define the product's visual identity and establish visual standards, color palettes, and motion principles.
- Create game-client effects, including transitions, particles, glows, and screen shake.
- Build a modular effects library with reusable components, presets, and themes.
- Develop polished animation and motion systems.
- Create reusable AI-assisted art workflows and automate repetitive production tasks.
- Prepare AI-generated images and video as game-ready assets, including loops, transparency, and sprite sheets.
Requisitos
- At least 4 years of experience; strength in at least two of creative, technical, and AI-assisted art work, with interest in growing in the third.
- A portfolio demonstrating motion, effects, or game visuals, and strong composition, color, visual hierarchy, and animation fundamentals.
- Comfort working in a codebase with GitHub and working knowledge of JavaScript or TypeScript.
- Experience creating visuals in code using technologies such as CSS animation, Canvas, WebGL, shaders, or a 2D engine.
- Experience using generative AI for image or video creation, controlling style and variation, and creating reusable workflows.
- Ability to build reusable components and consider performance on mobile devices.
Se valora
- Shader programming, such as GLSL.
- Experience in gaming, especially slot games, iGaming, HTML5, or playable ads.
- Experience with After Effects or Spine.
- A portfolio or reel, code samples, and an example of consistent AI-assisted work are requested with the application.